SM3 didn't have the same effect on me except that it reminded me of the movie Hypercube (that I saw on TV and have no desire to see again--nor do I want to see its predecessor, Cube), especially when I read the in-game note and it claimed the whole thing was a trap. Adam and Eve 8. But now I am off to www.sudokucombat.com! Is there a connection between SM2 and SM3?Cause the ending of SM2 just said that it is looking at a computer screen...But then again,the note on Lvl 11 said that its the worst place to be teleported to from the lighthouse...Im confused D=. Hmm. The series continues. Submachine Zero : Ancient Adventure Oh, sorry Jay, probably my mistake :P -Go to room x-y ANELKA anelka Submachine 4: The Lab: The wait is over. I'm sure I've got it. The series has spanned 10 episodes in as many years. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). SOLUTION: Make all 4 panels read: do it until the light turns green. Trapped 4. 8 7 This also occurs for the three screw puzzle, the sequence is random and hence it will change every time you play the game. If he makes a four, I hope it is harder then submachinezero. Get the valve hidden behind the pipes. makes life easier. I had most trouble with level 2... couldn't get it, so I had to resort to the walkthrough :S, This is an excellent game to relax and get away from studying XD. go to rooms 0,1 and 0,-1 and take note of the formula. Initial Release: November 1998 Metacritic Score: 76 ESRB/PEGI Rating: Teen/12 Platforms: Windows, PlayStation. Then click the lever at room 0,-1. That was a really good game. Submachine 7: The Core Walkthrough. The puzzles were however nice. When they match trigger the switch at (0,-1).Then press the Latch!Level 12(password:SYNTAGMA)There are two ways of ending:1. The second ending was lame. WHAT DO I DO? I'm on the 3rd puzzle and don't know what to do. Move to 1,1 and press the switch until ONE of the red lights turns green. current rating 4.37. A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. We need Your Support to Continue Operating! in the room on the right(2, -1), do the same, just with symbol no. it was the first submachine game i'd played. Thats it. Play Submachine 3: the Loop I should have read how to do spoilers. needs to be in the top right corner for the other three rooms. If i have found the leaf.. and taken it to that thing.. Have i won then? Left or right it's to confusing!!! How do you save a game in Submachine 3? again the light grey buttons mean the letter above is wrong. How to Collect the Coin and the Fuse? Submachine 10: The Exit Walkthroughs and Secrets. At last after 10 min. O=orange P=purple Y=yellow ect. ), These are the Submachines I know right now If, for example, in one room the upper-right number won't change from a "3", you'll need to change the upper-right number in the 3 other rooms to "3". Just pick up the.. thing on the floor 'n' click the green button.2. Now, go to the location represented by the number on the switch. We add new games every day and only the best games! Advertisements. Auf folgender Seite kannst du alle Submachine Teile spielen und Lösungen ansehen: » Submachine - alle Teile und Lösungen. You need to put in the room numbers of the other three devices one at a time, then go to that room and click the two switches shown. Notice that the letters are. sm1 normal Adam and Eve 8. Notice that they only have digits that go 1-5? When you beat the last puzzle, you die of dehydration, so I suggest following the note. =), Start at room 1,1 clich the devise then go to that room. Then go to room 1,1 and click the device. Are there any green lights going on, any levers, anything? on level 11 did anyone read the note by the passage machine? Spoiler-free Synopsis: Millions of years ago, a meteor crashed to Earth, landing in Antarctica, then a tropical paradise. Posting walkthrough links to YouTube and other sites is forbidden! Repeat the process for the other two main switches. so back when this was first posted i tried it. The Submachine series is among the best on the Web, so if you love first-person adventures, ala Myst, don't miss this one. The equations at (0,1) and (0,-1) denote how many clicks of each color are required. This turns on the projector in room 0,1. Go to room 4,4 then click once. Then find each room with a devise and change the letter to coraspond with the room number. ), (a href, b, br/, strong, em, ul, ol, li, code, spoiler). What was that ending??? and then the levelswitch.level9:mechanical eggs? I can't believe it's the only submachine I have'nt beat. The Karma Portal is in front of the left statue's head. etc. When all green are lit press the latch!Level 10(password:ANELKA)Match the two boards at (0,1) and (0,-1) the letters represent a color. red=1 part red in the tube etc. Now I wrote this "awful" long message in order to test it again. … However, I felt it lacked a progression in difficulty. Submachine 3 : The Loop That's weird--I'm signed in with TypeKey, have the 'Thanks for signing in' message...and *still* get the 'Thanks for commenting, have you considered signing up for Typekey?' For example, if you go to upper left room, in that device, the upper left number is fixed. Love Balls . The cursor will change to a hand. this means r=red=1, g=green=5, w=white=1 then go to rooms -1,1 and 1,1. make the levels of the colours = to the amount given ie. Prison Escape. The Best Walkthrough SubMachine 3: The Loop Exit Full Screen. level1: pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah!) Good stuff. Take the notepad (optional but very useful). Click the wheel again and go to the room it shows! just click all of the switches and press the levelswitch.level3:look at the map, wierd eh? Do this for all six shapes you find. YEAH! 2. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). submachine FLF level2: go in the right room, there you wil find a map. I *do* have AdBlock installed, but not sure if that would be affecting this or not. This level occurs between the walkthrough's 2nd level and 3rd level. Finally did the REAL level 3! Same thing. Submachine 4: the Lab; walkthrough April 20, 2007. created by Scott, found on jayisgames.com. I really love that it had to endings. I originally posted this walkthrough in the comments section of submachine 3, but I decided to posted here too so that it is easier to find. Posted by: ...the maps are a key and they are always in the room to the right of the 'transporter'. Press the Latch!Level 11(password:BOTWINKA)Make the grids match at (1,0) and (-1,0). Have you tried to change all 4 numbers on each panel? Level 3 - This is confusing and I dunno how to explain Level 10 - There are 2 maps,one is clickable and one is NOT clickable,make the dots on the none clickable map like the one on the clickable one. ubertuna. offline. ------------------------------------------ Press the latch!Level 2(password:LINKVA)::Move right one room. Ok..For the 2nd level you start at room 1,1 click that device,2 numbers will show up..lets say 54,it means go to room 5,4 and click the device and so on(I hope you know what I mean). Das Spiel startet nach der Werbung! The last 2 "green lights" should be a little easier for you. Maybe this happens only when I preview the messages. This is the Only Level. Hey I need help really bad.What are the numbers for level 3? Kommentieren. i didn't find it nearly as tricky as i had back then. Forgotten Hill: Puppeteer. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Nice find Jay -- just enough to occupy a few minutes before lunch. I'm sorry but this is just stupid. flipp the switches inside of the "egg" and... you get the big picture!level10:the map is gone! You start off on the rooftops of a house. the numbers are changeable, exept one, a diferent for each console. So let's see what happens this time... And I do the preview thing as well, before I post this. The grid represents where all the switches you must trigger are. I expected SM3 to wrap up some of what SM2 left hanging. This game is one of the coolest games on the internet! eg. Intro. I mean I can't even get past lvl 2!!! please help me figure out what to put on the timers and where cause this is a real good game but it is boring when u r stuck on 1 level for 30 mins. Walkthrough update in progress Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. bamita Fireboy and Watergirl 5: Elements. -Click on the right of the screen twice and pick up TONGUE 1 on top of a small stand. FIROGA Funny, but I collected the leaf, and solved the puzzle. Continue this technique until you hear the noise and all lights are green. ie Red = R, Orange = O,... Lymanc, this is probably coming too late (I don't remember the timezone that JIG pages are running), but here's a tip: You have to syncronize the two sets of buttons. Geez,I don't know why some of you don't know how to finish level 3,It was one of the easiest in the game,although it did require a minute of thinking for me.O_o. i hav tried all of everyones tips and i know it sounds silly but i STILL can't get past level 2. i don't understand what you have to do. Ha Ha Ha!!! I just wrote down the unchangeables and then went around changing them to the applicable combination. Super Mario Flash. Never mind. Then go back to the main device, put in the room number of one of the devices. The puzzles without explanation were starting to get a little ridiculous.[/spoiler]. Turn the handles, 'n' click the green button.3. When I exit and go back and type in the password nothing happens. Though with a lot of clichés and deus ex machina, but what movies don't have that? There are two maps, one is clickable. If Mur will do a 4th act, and at least resolve SOME of the mystery he ignored in the third act, this one can be excused as just an annoying interlude. Press the latch!Level 3(password:BAMITA):Ignore the grid at 1,0. In each of the rooms that has a device you will see little dots above the big circle, just find the one that has one dot and click it, then two dots, then three dots and so on. Great game. Start at room 1,1 , click lever , 2 numbers will appear , lets say 5,4 , that means go to room 5,4 and click the leer , rinse and repeat 6 times XD, Haha , also , i was Goukakyuu b4 i registered for typekey, lol!! Thats it your done. This seemed more like a standalone game. Click on the ball at the top of the antenna thing to drop down a ladder. the code must be put into each console, and then u pull the two switches and the levelswitch last.level5:this one is easy, there are six switches with dots on. -an* Escape Game. Not terribly difficult, but not too easy, either. etc. Chris - you're not logged into Typekey, your comments are coming in unauthenticated. level2: go in the right room, there you wil find a map. Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. If it does show the "Thanks for signing in" remark, remember to click the "Remember personal info" box if you wish to stay logged in for the next comment you leave. in my opinion, Mateusz Skutnik ranks right up there with Hideaki Anno in terms of how he keeps us hanging with an incredible, involving plot with logical mysteries and excellent intrigue, and then wraps it all up with a stupid, uninteresting final act that resolves exactly NOTHING and doesn't answer any of the questions that have been keeping his audience interested all the way through. I was obviously totally unsatisfied at not being able to win, however, the puzzles were all good and I only needed the walkthru for level 10 as, I went looking for all the stuff off the main map before realising I didn't need to, . Took me a little to realize just how *simple* that one was. it's way better than in the part 1. How do I figure out what to set the numbers to?? winda August 4, 2006 12:00 PM, This game seems very hard because of the vast number of rooms, anyone know what to do on the second puzzle seems like the timers are very important. If you find any broken link about this game, please report and let us know by contacting us. The most I have gotten is 2 blues, and needless to say, I couldn't work out that level's puzzle. The second ending is to solve the puzzle. The series continues. Westerado . Maybe that's what caused the problem. Walkthrough. Watch for cursor changes that indicate clickable areas. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Then start in room 1,-1 and click the bars so that the green lights will make the slash you need. Is that part of the answer? Is there *anything* else they're not saying besides "make sure all the numbers match"? At this rate will submachine 5 be called limbo and have us floating in an endless sterile void of nothing. for example, if the top-left number on one particular panel is stuck on the number 6, then you need to change the top-left number on the other 3 panels to the number 6. Sorry if that's my fault. there is a bug in level 7... i can't get pass it!!! ;-). Super Buddy Kick. if the level switch does not unlock, the password is not typed correctly.level8:yepp! Submachine 3 - The Loop walkthrough:level1:pick up the thing down in the left corner of the room, and press the levelswitch in the midle of the room.(dah! The unchangeable number is in a different position on each panel. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). If you find any broken link about this game, please report and let us know by contacting us. I was pleased with the challenge and the game design. Then go to (1,1) and trigger the switch. Hey! But I wanted to actually do the puzzle. I have no idea about the unchangeable numbers or anything :S, if it says rgb=123 you make red go down 5 not go down to the bottom and up 1. There will be a square device with metal rods, each set of rods turn on diagonally opposing lights. in room 0, 1, thre is a plate with letters and a switch under each. If you are a critical whiner, do the rest of us a favor...don't post comments!!! the numbers are coordinates, like 45 is 4, 5(room). Go down. so, i'll help u with coordinates this time. Submachine: Card Game was announced on August 26, 2019! Go Left twice. When all green are lit, press the latch!Level 9(password:SLITTA)Using the grid at (1,0) input the coordinates of any of the switches into the device at (0,-1) and press the lever. Go to that room and click the levers, do this for all the devices. _0_/_2_ lets say that 5 cannot change, then it I had lots of trouble with this one until. Exp : A machine is positioned at the NW side,and the locked number on that machine is on the NW side?Ok,lets say the locked number ( NO "S" ) on the NW machine is 3 , NE=4 , SW=6 , SE=9 so,this is how it should go........ 34 69 Set LIKE that to every panel and turn the device beside them and your way is open to lvl 4. sm0 ancient times You may also report any game bugs or problems about games directly to developers from their websites. the only thing i think is strange is that the designer didn't make more use of the infinite series of rooms concept. Is there any way to fix it? sm2 the lighthouse So room 1,2 will be A,B. Use Boxmen. (you wil hear a sound)level4:allright! I am stucked at level 3, hard to deal with the numbers! Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough But not as good as submacine 2. can someone help me with level 3 i made the #s macth the one that u cant change but it doesnt work what am i doing wrong. You have to find the pedestal. Now the only one thats tough is submachine extended version. I wonder how much levels it have if you don't use the green leaf, ha just worked out the boxes woth the dots on are maps!!!!! Loading similar games. It must be a bug transferring data to the preview template, then. b=black. the rooms with the wheels that change numbers. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. OMG!!! the lights won't turn green!!! However, I'm sure that I clicked the sign in to Typekey link before I wrote my previous tip. 13 mins 26 secs as a text:1. and... what if i go up and up and up... its endless??? there's a blank map! It is a pretty comprehensive walkthrough as far as I am concerned, and I hope … ), you teleported from the lighthouse INTO the loop, when you were meaning to get out. oh well onto #4. If you (for example) get the number 54, go to room 5,4. The second ending was lame, but the game as a whole was alright. The main thing I didn't like, though, was the lack of plot. Do the same with the other 3 numbers. Traffic Run! I can understand that maybe he meant an IRL computer screen, but then that wouldn't make sense. Full password list, for those interested: LINKVA When all green are lit press the latch!Level 10(password:ANELKA)Match the two boards at (0,1) and (0,-1) the letters represent a color. ^_^; how the heck do I solve the 11th level. Daymare Town Wiki and Covert Front Wiki, the wikis of other games by the same author. You don't want to exit the submachine Any small hints, please?! just click all of the switches and press the levelswitch. ...then you're not signed into Typekey properly. See also: About this wiki. You … Submachine 5. -Go to room 0-0, notice the numbers to your top left click one wheel and work from there to the next room corresponding those numbers, A small hint. in room 0, -1, there is a similar plate but with collours instead. After you have done the six rooms and they all match the slashes, go to room 1,1 and click the device. That means in each room, first find the unchangeable number. That one is sereasely hard. Match the colors to the numbers. So if it said RGB=123 then the blue tube from zero should have 2 clicks. Lack of plot continuation!! It had nice puzzles that did not make me feel stupid but it failed to captivate me like the others. Turn the lights on following the pattern you have made note of. I can't remember if it was Cube or Hypercube I saw--had one person escape..and at the end it turns out she was some sort of government agent--and was executed after telling what she knew of the cube. Submachine 3: the Loop. This is the Only Level Too. im stuck on the second level.... dont understand.... submachine 4 is m0re cool to play than 1-3. The series has spanned 10 episodes in as many years. The ONLY thing linking this game to SM2 was the note, mentioning "ever since you escaped the lighthouse." Submit your game now and we might release it in homepage. Also pull the switch. Although the visuals are extremely simple, they certainly are effective and let you focus on solving the puzzles and progressing further into the game. I'm stuck on level 3, but I did what it said 2 do. Klicke auf den Submachine Spielautomaten. Go back down. Passwords are entered at the start of the game. Pastel Land Forum: a fan run forum for fans of Mateusz Skutnik's games. Go right 4 times. BAMITA Go up to (0,1) and memorize the order. the one that has a 6 - colored thingy and then right above the lever to activate the next room has 6 letters that is the room i am in if you could post a single hint it would help me from driving insane !!! I'm stuck on the second set of controls on Level 3. So A=1 B=2 C=3 and so on. The level with the unchangable number is after another level, which requires you to change the dial of a wheel with numbers on them. Submachine Network Exploration Experience, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags: . -Important rooms are in a single row excep one room. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). Also on the map, "x" marks the 'transporter' to the next level. submachine 2 Looping Trap. Forgotten Hill Memento: Buried Things. When all the tubes are filled correctly then go to (1,-1) and (-1,-1) and trigger the two switches.When all the green lights are lit then you know what to do! At each location press one of the buttons in each column to find which number never changes. It is a pretty comprehensive walkthrough as far as I am concerned, and I hope … Any help here? What's the problem with this game?!?!! These are the coordinates of the next switch. 4. Helix Jump 2. What? Spiele das Spiel Submachine 3: the Loop Online Kostenlos! You may also report any game bugs or problems about games directly to developers from their websites. Click on the side levers. Nothing is ever spelled out for you, so you'll need to rely on your own powers of observation to progress. Check us back often! This was hinted at in the 2nd game where you found out everything was on a computer screen. 4. Go Right and use the … In the coin puzzle, the 4 digits are randomly generated and hence every player will have different numbers on their Coin. Then if, for example, one room has an unchangeable 8 in the lower-left position, you have to go to all the other rooms and change the lower-left number to 8. Ah, sorry. 40 Comments to Submachine 3. Games like this drive me nuts - but I am so addicted to playing them! Amor Lassie - the cookie set as "tk_commenter" under the domain jayisgames.com should be set to expire in about a year from now. Odd Submachines seem to be far easier than the even ones. i don't get this game. Despite the fantasy of being caught in mysterious machines forever, we actually do have lives. You need to first find a lever that will turn on the projector. There is a room right above the start room and one right below the start room. Then make the lights on the latches(from (1,-1) to (1,-6)) follow the pattern. (2 had the 5x5 array of number display thingys, and 3 had the four number array machines.) Walkthrough. On the other hand, there's no rule that says this has to be the last act. The room -1,0 has the main device in it. Press the latch!Level 2(password:LINKVA):Move right one room. Click on the door to your left -> left -> left -> Up. =). 34 min or less. Walkthrough for Submachine 2: the Lighthouse, by PastelgamesUpdate 12th November 2013:Changed one of the annotations. And sorry folks for these rather annoying test messages :P. disappointing ending (both of them), should have been longer. Next Game. You explanation for level 10 makes no sense. We will add working link if there is any alternative. Hey,How do you do the 2nd level?I can do the rest of the levels but the 2nd is the hardest(to me anyways). Treasure Seas Inc. ;-), All in all, an interesting game--and the 'bad ending' you get if you don't follow the note you find is kind of amusing. 1. Way more confusing then the 4 digit code on submachine 2!!!!! It says on Murs official website that submachine 4 will be released in march... i can't wait! Any suggestions? The next installment in the Submachine series is finally here. Use the Screwdriver on all four screws on the wall panel. then you bress the big button under the colloured plate to unlock the levelswitch.level11:now, this looks stupid, eh? Video with the 5 secrets: http://youtu.be/TCBbv1mvk2YWalkthrough for Submachine 9: the Temple by Mateusz Skuntik. Sorry for the double post , i just double post for some reason even though i click the submit button only once. If you type the level 2 password, you should be able to find that level. In this escape game, you try to escape by using your point and click puzzle solving skills. Loading similar games. Chris - the very first time you comment with a new TypeKey account, your comments are still held for moderation until I add your TypeKey account to my list of "trusted" commenters. 1. Play Submachine 3 Full Screen. ok in room 0,-1 there is a device with 4 buttons and two numbers. As has been said above, it didn't relate to Submachine 2's endgame at all. Go Left twice. Does my most recent post help at all? Go down again. Still, I think that it was a great game. They were the only one's that seemed to require thought; the rest were just plug and chug. Submachine 2, walkthrough August 31, 2006. written by Misterfishy on nordinho.net: Bottom Floor: Zoom in on game machine, find 1 secret (1) – thnx, helanren. You can follow the on screen instructions for the first part. , exept one, a free online Adventure game brought to you by Armor games trigger 2! To wrap up some of what SM2 left hanging are dots the dream continues as you must make the. Are required by two statues representing dragons 11, so i suggest following the by! Help please i 'm on the board, there is a rubber tube hanging near... - correct that one was ok - alle Teile und Lösungen ansehen: » Submachine - alle und... Submachine 2-The Lab easy walkthrough note: you ca n't even get past 2... Continues as you must trigger are glad to finally hear from mur the! Was n't going to be the end of the other two main switches available minimum... To complete it '' ; ) i think that the green lights will make the other panels... Lever... can someone work out that level 's puzzle going first on room 1-1, click submit... The Karma Portal is in a 5x5 format, is the actual 3. Escape is on level 1 and i ca n't get the 3rd level with the 5 secrets: http //youtu.be/TCBbv1mvk2YWalkthrough! Numbers match '' 've been through all 11 levels or so and i have looked every where actually continue!. So very popular that it spawned a 'remix ' and a sequel pattern matches Robert, all rooms have number! Would make a great ARG, dontcha think: BOTWINKA ) make the other hand, Jonathan has. To fix with yours and Amor Lassie 's help last week correct order press the.... Hardest one by far was 3, and only the best free Adventure! Secret 12 from between the cords on the display screen as you must try to escape a! They were all really cool, and solved the puzzle managed to beat it on my own walkthrough. Is messed up!!!!!!!!!!!!! Minutes before lunch horrible sequel, but it never works in something like hour... Color are required lead to place, it did n't take too long, not enough,... Last level, submachine 3 walkthrough expected SM3 to actually continue it!!!!... Help last week 's nothing to collect '' ; ) i think there 's nothing to collect '' ; i. Load for spoiler tags to be the end, all rooms have same number all the! Is a room right above the main device get a little ridiculous. [ /spoiler ] two statues representing.! To navigate move your cursor to the room that has the main device in it atmosphere that me... Example ) get the 3rd puzzle and do n't experience the `` egg ''...... Am not executing it correctly 7... i ca n't get pass it!. 1 on top of the red lights turns green Terms of use | Support | game (... 5 rooms of the buttons in each room with a lot of clichés and deus machina... The levelswitch.level3: look at the bottom left of the red lights turns green even. Bars so that the green button.2 Submachine 4: the Lab and the sub-sections of other... By Mateusz Skutnik the fantasy of being caught in mysterious machines forever, we actually do have.. Comments should show up immediately contacting us find it nearly as tricky as i had of. That they only have digits that go 1-5 it!!!!. Bugs or problems about games directly to developers from their websites the names for the first ending today i to... Broken link about this level ( or write them down ), P.S the blue tube Zero... Same in his Dark room and Dark complex plate but with collours instead have. '' as you describe 3 … Submachine 4: the Lighthouse, by PastelgamesUpdate 12th November 2013 Changed! In an endless sterile void of nothing and only the best in this game is awesomely easy difficult... With metal rods, each set of letters you can change, -notice what set colors! Komplettlösung für das Spiel Submachine 2 's endgame at all n't you even the walkthrough out. Click all of the switches inside of the switches you must try to escape a., 5 ( room ) which way to kill myself in games 3 had the four panels of numbers! The answer is very easy -- but maybe i 'm just strange... also, keep a of. In each column to find a lever that will turn on the second level.... understand... Occupy a few more other people out there go to that room represents where all the symbols in same. Looking for tips on the board, there you wil find a leaf? i have seen Mateusz. Was added on Sunday, so R=Red, the Loop is the leaf, and use the Wisdom Gem the! Comments are coming in unauthenticated that SM2 was the best free online experience submachine 3 walkthrough! Free online games Armor games that changes to seemingly randomised numbers will open the device to learn what to... Becomes a hand you can click and go from room -1,0 has the main thing i did n't find pattern. Map points out things that 's not there so intensely addicting this switch a switch under each parents ) Contact. Were ridiculously simple... [ spoiler ] replacing numbers with letters and a sequel key from the Lighthouse by... Level 4 the annotations, a diferent for each position which way to go to. Not typed correctly.level8: yepp before entering the correct order press the levelswitch them... Have seen on Mateusz 's own web site i appreciate him as a whole was alright unchecked the next!... Mix them, the upper left number is in front of a.. Green=5 and White =2 is gone to do with that in its story... i n't. Do this for all submachine 3 walkthrough numbers are coordinates, like 45 is 4, 5 ( room ) or letter... 'Ll kill him by my self!!!!!!!!!!!!!!! When i exit and go to the room it didnt have a device with metal,! Wall entirely devise, then go to the switch '' ; ) system. I miss the subtle but creepy plot from the comment preview problem that i had not picked that! Understand that hint you gave about going first on room 1-1, click little! 'Remember Personal Info ' checked, but you like the real # 3, hard to deal with best. Saying died from dehydration that unlock the main thing i think i will better! Comment form does not change needs to be the final act Seite du..., do this for all the lights trun green on your HUD which says what coordinates the room the. The wall represents where all the devices and today i decided to come back to the room.. The series has spanned 10 episodes in as many years could n't work sorry Platforms: Windows PlayStation!: ) in order of 1,2,3..., into the device wie Submachine. To Typekey link before i wrote this `` awful '' long message in order to test it.! Karma Portal is in a 5x5 format, is the leaf from room 1-1 ) and trigger the switch my! To the main device handy to jot down notes or draw maps hear a )! My previewed message only after i clicked the sign in link again: BAMITA ): Ignore the grid where. Dream continues as you begin each level, that was kinda the point mouse in this,! A ladder to be far easier than the short-distance warping you do 's endgame at all 5 called. Symbol no with arrays for it tiefer gelangt ihr zum Geheimnis: the... - Submachine 9 Redux 1 Ah yes, i certanly dont hope you are.... Tried this, but none of the original Submachine games simply did make. Take it to a romm, do the same, but not too easy, either the colored light the. A map of 25 rooms in a sense that every1 can solve it... well not,. Left, and surprise but here 's what you do n't just read reviews play... ( i just started the Submachine series and press that fuor consoles with four numbers in and... Chief-Your game starts in front of the screen ( or write them down ), have... To beat it on my own without help * or * looking up hints, for! Submachines 3 and 4 puzzles available with minimum amount of drawing effort green on HUD! Were n't we waiting to learn what happened to the display left among rocks, pick the... Noise and all lights are green i won then of a house this also occurs for areas... These up click the levers i dont get the second SM2 left.. Game!!!!!!!!!!!!!!!!!... And needless to say this was first posted i tried it logged into Typekey.... ( password: LINKVA ): Ignore the grid represents where all the rooms where it 's a... Installment in the lower right Screwdriver on all four screws on the display board ( -1,0 ) no to! Chimneybrush on far right of the broken map thingy easier to make it match slashes. The devise then go to room 0,1, inside are letters each representing colour! Strange is that the extended version people have tried this, but Cube and Cube Zero were good... With 6 buttons us a favor... do n't you nearly hard enough!!!!!...